Codigo de Arduino:
unsigned long millis()
{
unsigned long m;
uint8_t oldSREG = SREG;
// disable interrupts while we read timer0_millis or we might get an
// inconsistent value (e.g. in the middle of a write to timer0_millis)
cli();
m = timer0_millis;
SREG = oldSREG;
return m;
}
unsigned long micros() {
unsigned long m;
uint8_t oldSREG = SREG, t;
cli();
m = timer0_overflow_count;
#if defined(TCNT0)
t = TCNT0;
#elif defined(TCNT0L)
t = TCNT0L;
#else
#error TIMER 0 not defined
#endif
#ifdef TIFR0
if ((TIFR0 & _BV(TOV0)) && (t < 255))
m++;
#else
if ((TIFR & _BV(TOV0)) && (t < 255))
m++;
#endif
SREG = oldSREG;
return ((m << 8) + t) * (64 / clockCyclesPerMicrosecond());
}
Como ves usa el Timer0 de los AVR, y este es el setup de esos timers:
void init()
{
// this needs to be called before setup() or some functions won't
// work there
sei();
// on the ATmega168, timer 0 is also used for fast hardware pwm
// (using phase-correct PWM would mean that timer 0 overflowed half as often
// resulting in different millis() behavior on the ATmega8 and ATmega168)
#if defined(TCCR0A) && defined(WGM01)
sbi(TCCR0A, WGM01);
sbi(TCCR0A, WGM00);
#endif
// set timer 0 prescale factor to 64
#if defined(__AVR_ATmega128__)
// CPU specific: different values for the ATmega128
sbi(TCCR0, CS02);
#elif defined(TCCR0) && defined(CS01) && defined(CS00)
// this combination is for the standard atmega8
sbi(TCCR0, CS01);
sbi(TCCR0, CS00);
#elif defined(TCCR0B) && defined(CS01) && defined(CS00)
// this combination is for the standard 168/328/1280/2560
sbi(TCCR0B, CS01);
sbi(TCCR0B, CS00);
#elif defined(TCCR0A) && defined(CS01) && defined(CS00)
// this combination is for the __AVR_ATmega645__ series
sbi(TCCR0A, CS01);
sbi(TCCR0A, CS00);
#else
#error Timer 0 prescale factor 64 not set correctly
#endif
// enable timer 0 overflow interrupt
#if defined(TIMSK) && defined(TOIE0)
sbi(TIMSK, TOIE0);
#elif defined(TIMSK0) && defined(TOIE0)
sbi(TIMSK0, TOIE0);
#else
#error Timer 0 overflow interrupt not set correctly
#endif
Y este el vector de interrupcion de TIM0
#if defined(__AVR_ATtiny24__) || defined(__AVR_ATtiny44__) || defined(__AVR_ATtiny84__)
ISR(TIM0_OVF_vect)
#else
ISR(TIMER0_OVF_vect)
#endif
{
// copy these to local variables so they can be stored in registers
// (volatile variables must be read from memory on every access)
unsigned long m = timer0_millis;
unsigned char f = timer0_fract;
m += MILLIS_INC;
f += FRACT_INC;
if (f >= FRACT_MAX) {
f -= FRACT_MAX;
m += 1;
}
timer0_fract = f;
timer0_millis = m;
timer0_overflow_count++;
}
Algunas definiciones:
#define MICROSECONDS_PER_TIMER0_OVERFLOW (clockCyclesToMicroseconds(64 * 256))
// the whole number of milliseconds per timer0 overflow
#define MILLIS_INC (MICROSECONDS_PER_TIMER0_OVERFLOW / 1000)
// the fractional number of milliseconds per timer0 overflow. we shift right
// by three to fit these numbers into a byte. (for the clock speeds we care
// about - 8 and 16 MHz - this doesn't lose precision.)
#define FRACT_INC ((MICROSECONDS_PER_TIMER0_OVERFLOW % 1000) >> 3)
#define FRACT_MAX (1000 >> 3)
Entonces necesitas portar algunas cosas:
- Las partes especificas del codigo que son de Arduino a CSS
- Las partes especificas del codigo que involucren manejos de los modulos y registros de los microcontroladores
- Correccion en caso de necesitarse sobre los tiempos debido a distintos modos de funcionamiento de los modulos.
Ejemplo... La interrupcion, lo unico a cambiar es la parte de la definicion de la interrupcion:
#int_TIMER0
void TIMER0_isr(void)
{
unsigned long m = timer0_millis;
unsigned char f = timer0_fract;
m += MILLIS_INC;
f += FRACT_INC;
if (f >= FRACT_MAX) {
f -= FRACT_MAX;
m += 1;
}
timer0_fract = f;
timer0_millis = m;
timer0_overflow_count++;
}
Portada la interrupcion! Veamos la funcion millis, guarda el registro status y desactiva la interrupcion del timer0, el registro status en CSS no nos importa, lo que si debemos hacer es detener la interrupcion
unsigned long millis()
{
unsigned long m;
disable_interrupts(INT_TIMER0);
m = timer0_millis;
enable_interrupts(INT_TIMER0);
return m;
}
Estos son algunos ejemplos, obviamente falta la parte mas "compleja".
El setup de los Timers...